Скрипторий: Ritual - fantastic facade (player core 2)
Назад к списку всех объектов Player Core 2Как это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и удтвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАRitual - fantastic facade (player core 2)
Fantastic Facade
Ritual 9
Source Player Core 2
Cast 1 week; Cost mystical paint, elaborate veils, and powdered minerals worth 20,000 gp total; Secondary Casters 3
Primary Check Arcana or Occultism (legendary); Secondary Checks Deception; Society or Survival; Stealth
Area up to 1 mile radius circle centered on you; Target(s) 1 settlement and its residents
Duration unlimited
You draw a permanent series of complex illusions over the target settlement, choosing the look, sound, feel, and smell of the structures, terrain, and creatures within at the time the ritual is cast. You can alter the appearance of existing structures and creatures, and you can add illusory structures or creatures. For example, you could cause everything and everyone in the target area to appear green, create an illusory forest with a thick canopy that obscures the settlement from outside view, or make empty ruins seem inhabited and pristine. When you create the facade, you determine which illusory elements remain static (limited to basic natural movement, such as flags blowing in the breeze) and which follow a basic program (for example, a daily parade in the town square, complete with marching band). You’re unable to alter the programs after you create the facade.
You can disguise creatures as you please, with the same effects as a 3rd-rank illusory disguise. If a creature affected by the facade leaves the area, any illusions affecting it fade after 1 day. You decide when casting the ritual whether newcomers are disguised by the illusions, and whether the disguise appears immediately or after a set period, up to 1 week.
A creature that interacts with the target settlement in a way that would suggest or reveal the illusory nature of the facade, such as by trying to paint a building affected by the facade or climbing an illusory structure, can attempt to disbelieve the illusion. The illusions created by the spell are harmless, so an illusory river of lava wouldn’t cause damage, nor could thorns on an illusory rose bush prick someone.
Critical Success You create the facade as described, and you can alter the programs within your facade by spending 1 day to reprogram them.
Success You create the facade as described.
Failure Your illusions fail and the ritual has no effect.
Critical Failure Your ritual produces unexpected and uncontrolled illusions different from what you had planned, such as unexpected and slowly shifting colors across the buildings, unpleasant smells, and creatures appearing as skeletons. These effects fade after 1 month.
Heightened (10th) The cost increases to 100,000 gp and the radius can be up to 5 miles.
Cast 1 week; Cost mystical paint, elaborate veils, and powdered minerals worth 20,000 gp total; Secondary Casters 3
Primary Check Arcana or Occultism (legendary); Secondary Checks Deception; Society or Survival; Stealth
Area up to 1 mile radius circle centered on you; Target(s) 1 settlement and its residents
Duration unlimited
You draw a permanent series of complex illusions over the target settlement, choosing the look, sound, feel, and smell of the structures, terrain, and creatures within at the time the ritual is cast. You can alter the appearance of existing structures and creatures, and you can add illusory structures or creatures. For example, you could cause everything and everyone in the target area to appear green, create an illusory forest with a thick canopy that obscures the settlement from outside view, or make empty ruins seem inhabited and pristine. When you create the facade, you determine which illusory elements remain static (limited to basic natural movement, such as flags blowing in the breeze) and which follow a basic program (for example, a daily parade in the town square, complete with marching band). You’re unable to alter the programs after you create the facade.
You can disguise creatures as you please, with the same effects as a 3rd-rank illusory disguise. If a creature affected by the facade leaves the area, any illusions affecting it fade after 1 day. You decide when casting the ritual whether newcomers are disguised by the illusions, and whether the disguise appears immediately or after a set period, up to 1 week.
A creature that interacts with the target settlement in a way that would suggest or reveal the illusory nature of the facade, such as by trying to paint a building affected by the facade or climbing an illusory structure, can attempt to disbelieve the illusion. The illusions created by the spell are harmless, so an illusory river of lava wouldn’t cause damage, nor could thorns on an illusory rose bush prick someone.
Critical Success You create the facade as described, and you can alter the programs within your facade by spending 1 day to reprogram them.
Success You create the facade as described.
Failure Your illusions fail and the ritual has no effect.
Critical Failure Your ritual produces unexpected and uncontrolled illusions different from what you had planned, such as unexpected and slowly shifting colors across the buildings, unpleasant smells, and creatures appearing as skeletons. These effects fade after 1 month.
Heightened (10th) The cost increases to 100,000 gp and the radius can be up to 5 miles.
Для этого предмета существует Legacy Версия.